![]() And it did not make sense for Riley to do a 180 and start being aggressive regardless of choosing kind and trusting options all the way through. I also don't like how you can't get a sense of the tone from a couple of words. Totally agree!!! I feel I've missed important or interesting chunks of information because of limited options. Praise the LORD, Thank you so much for sharing your guitar chords, i really love to play this now, may GOD bless you all. Especially for those situations when you end up hearing the character scream out something that was the complete opposite of what you wanted. Choices in dialogue shape the bond between the two. You encounter a headstrong ghost who urges you to investigate an island with a tragic secret. I've never been too fond of the games that choose to just have 1 or 2 words explain the dialogue option. Ghost on the Shore (2022) is a narrative adventure about emotional and community ties that last after people pass away. I don't like being forced to pick "be an ♥ss" or "be a royal ♥ss" as my options I usually stand still in games when dialogue starts up (I've fallen foul too many times of triggering new dialogue that cuts it off when I walk into the trigger) so I'd be fine personally to stand there and ask about each thing, then move on.Īnd why do I have to scream and shout at the ghost when I as the player understand him and don't feel the same anger Riley seems to about it. These were mostly when I'd come out of an area after finding info, then I could only pick 1 of the options of all that info to talk about, Would be nice if I could hear/ask about everything. I just picked random ones for some of them cause I didn't feel like I had enough time to decide properly. I also feel that some of the options have too short a time limit. (I think LA Noire is a good example with "doubt" thinking you'll say something like "Dougal, that's a fib", but Cole jumps into a full on tirade) I've never been too fond of the games that choose to just have 1 or 2 words explain the dialogue option. The other thing for me was the dialogue choices as well, but for different reasons: I’ll never forget the day I decided to take up blues harmonica.Agree free roam would be great to go back and get everything. I was 18 years old, doing a crappy internship in a run-down part of the most boring town in England, and I decided to go shopping for music in my lunch hour. I can’t remember where I found the CD, but I do remember it just jumped right out of the shelf at me: Blue Skies, by some soulful-looking fellow named Muddy Waters. I don’t recall the first listening per se, and yet I know exactly how it must have felt, because this bellowing, ball-tightening number still sends giant surges of electricity down the ole tendons. With Muddy on vocals, Willie Big Eyes Smith on drums, Bob Margolin on guitar and Johnny Winter on slide, the track’s signature riff has James Cotton on harp. I’d never heard of James Cotton, but that electric riff came shredding through my earphones like demonic buzz-saws being shot outta Satan’s crossbow.Īs I later learned, this was a compilation comprising tracks from the three smoking studio albums Muddy Waters cut with Blues Sky records: Hard Again (with James Cotton), I’m Ready (with Big Walter Horton and Jerry Portnoy) and King Bee (with Portnoy). It also featured two live tracks from Muddy “Mississippi” Waters – Live. It’s refreshing to actually see those branching options make a difference and I’d even recommend at least two playthroughs because of it. So basically, the first straight blues album I bought featured three of the best blues harpers you could expect to find in a studio in the mid-70s. Ghost on the Shore has an interesting concept with a ghost that hitches a ride in your body who may end up a friend or an annoying nuisance, depending on your choices. If you want to sail away afterwards for one of the endings, you must have it brought it with you to the last island. The endings correspond to the possible combinations of these. At the very end, you can either live or die (decision point 2). I didn’t know it, but I’d just purchased a blues harmonica master class. Spoiler ahead: During the game, you can treat Josh as a friend or enemy (decision point 1). Rarely does a single compilation cover so vast an array of skills and techniques in blues harmonica. Ghost on the Shore is a charming walking simulator featuring 20 Steam achievements.
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