![]() My Boromir-like character Talion ranges across verdant hill and rolling dale, traversing the ruins of castles. Gameplay seems, at this stage, to work really well. The choosing of missions to bolster my forces is the backbone to the exploratory and combat gameplay, which is more traditional third-person fantasy combat fare. We wanted a constant escalation of scale." If you've got a war chief and he brings his bodyguards, he'll bring them with him. So if you've got a captain, and he's got his gang, he'll bring them with him. "Whoever you dominate, they will bring their underlings with them. We really like the idea of players creating their own villains within Mordor."ĭe Plater said that the Nemesis System works well within the Middle-earth narrative framework, which is about shifting alliances, betrayal, domination and conquest. You think you've killed someone, he comes back scarred, he's hunting you. "When you're hunting and fighting and killing these guys, you're developing rivalries. "We want to let players create their own stories," explained director of design Michael de Plater. ![]() If you insist on tussling with a powerful foe, and he survives to fight another day, he is likely to hold a grudge. Unfortunately, orcs are not easily bested. I want to add such-and-such to my team, because who doesn't want to fight alongside a chap who cackles at the prospect of burning flesh? ![]() It occurs to me that this selection process, called the "Nemesis System," is not wholly unlike a sports game, in which I choose players whose stats are important, but also because I find their individuality appealing. Orcs can be nurtured they grow in power and confidence. If I can rob a snarling colonel of one of his loyal lieutenants, I can dissolve a military power structure that is in my way. They also have relationships with one another, important hierarchies that are meaningful to my quest. The orcs each have their own strengths and weaknesses, their own personalities. Middle-earth is the very soul of multi-culturalism. Another is in the business of collecting skulls and wrapping them around his neck. Othog the Foul appears to delight in smearing excrement on his face. Just like friends in real life, they each have their quirks and idiosyncrasies.
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